amanda_lodden: (Hammer Time)
[personal profile] amanda_lodden
I bet you thought that entry about badges was a stand-alone one, didn't you?

In fact, I brought it up because it's a nice lead-in to the next thing I wanted to talk about. I feel obligated to warn potential readers that I have a stack of these sorts of posts queuing up, each one dependent upon a point made in the prior one. If you're going to run away, best to do it early and save yourself some rambling.

City of Heroes has badges. City of Heroes has a LOT of badges, in fact (688 at last count, not including the ones only available to villains). The problem is, some of those badges are for being logged in at the right time (notably, for each anniversary of the game's launch). It's physically impossible for me to ever get the first-anniversary badge, because I didn't start playing until a few months after that. My oldest character, and coincidentally my favorite, is a defender-- which makes it within the realm of possibility to get the healing badges, but very difficult to get a lot of the others. And for the sake of my sanity, I have made a firm rule that ONLY my main character will be going after badges. 688 is hard enough. 688 times roughly 12 characters is more than a lifetime.

So, I started looking for loopholes. John has an account on CoH as well, which he very rarely uses. To get those "kill a player-controlled villain" badges, I could either enter the player-vs-player areas with a character not terribly suited for PvP combat, controlled by a player not terribly suited for PvP combat (namely, me) and hope for the best... or I could create a villain on John's account, and then have it docilely stand around while my main character killed it with excruciating slowness.

Guess which I picked? I also have characters created for the express purpose of standing around getting hit while my main character heals them (usually left running overnight while I go to sleep), and for the express purpose of teaming with my main character and going off to run missions that she can't do solo.

I've done similar things with other games. I'm addicted to Mafia Wars on Facebook, which has "collections". You can only play so much at a time... on one account. I started the second account not because of the collections but because the size of one's mafia makes a big difference in how long one survives in fights. The way most people get around it is to join groups of other Mafia Warsplayers, but adding people to your mafia requires adding them as a friend on FB, and I use FB to keep up with other, actual friends. So I started the second FB account with the intent of moving my Mafia Wars playing to that account, where I could add people as friends willy-nilly without having it affect my ability to keep up with people I care about. But then I discovered that two accounts playing means twice as much collecting! (You can gift items back and forth; if I had to worry about getting two sets of items I wouldn't bother). I ended up hacking into John's account and playing MW as him as well (seriously, sweetheart, better passwords are not your enemy). [This will become important in later posts, as one of the people John has as a FB friend is heavily involved in state politics, and often (by which I mean pretty much always) holds opinions opposite to my own. Saul's updates, and the comments from his supporters, scare me.]

Feel free to point and laugh at me, I'll wait. Feel free to arrange an intervention, I'll do my best to justify it. But here's the thing:

I'm not alone.

There is ALWAYS someone who looks at a system and finds ways around it. You know who they are:


It's the person who goes to the grocery store and stocks up on the "limit 2 per person" loss-leader items by purchasing up to the limit, taking that set out to the car, and then coming back to do it again with a different cashier.

It's the person who finagles disability payments out of a minor injury.

It's the person who obtains controlled substances by complaining of pain to multiple doctors.

It's the person who knows they've gone too far into debt to sustain their lifestyle, and opts to milk every dime they can out of their credit cards before declaring bankruptcy.

It's the major manufacturing company that bans writing down problems.


Wait, what's that last one?

My addiction to badges, achievements and virtual collectibles is laughable, in the grand scheme of things. But a friend of mine who works for that major manufacturing company told me of a new policy at work that has me downright frightened: since people can get hurt if there are flaws in their product, and hurt people can sue, there is to be no paper trail documenting ANY knowledge of flaws, suspected flaws, or potential problems. If you have a concern about a quality-control or engineering aspect, you are to go to your manager and tell them verbally. Putting it in writing is grounds for termination. (What your manager is supposed to do with it is unknown.)

So, the system that's in place to ensure culpability and responsibility is being gamed. "We're legally required to keep all documentation, including electronic documentation? Fine, then we'll make sure that there's nothing damning in the documentation. Then later, when we're sued, your auditors can pore over our documents all they like, but they won't find any evidence that we knew about the problem beforehand."

Every system is put into place for a reason. The difference in whether a loophole is benign or not is in whether you're subverting the intent behind putting the system into place. For badge-collecting in City of Heroes, the developers end up getting two subscription fees, so they don't really care. It's not a violation of their Terms of Service in the slightest. There is no downside to other players if I have more badges, nor does it make my character much more powerful (and thus unbalancing). For Mafia Wars, some of the limits are about resource management: each player takes a certain amount of bandwidth, a certain amount of CPU time, etc, and those resources cost the developers money that they don't recoup from the free game. You can increase your play-time by paying for "Godfather points", which I have done-- not out of desperation to play more but out of a desire to support a game that I enjoy. (And if I could pay for the collection items that I am missing, I would do so. Happily.) For the rest...

The question is always who you hurt with your actions, regardless of whether "the rules" allow for your actions or not.

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amanda_lodden

January 2015

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